Madden NFL 22 (Xbox One, PS4, PC, Stadia)Madden NFL 22 Title Update - October 12th Changed the Goals progress to display the number of Activities.Switched Mission Goals progress to show fractions versus percentages.Updated a pregame stat banner to show the correct team stats during the season.Fixed a Weekly Strategy bug where occasionally teams were ranked #33 in a specific stat.Fixed the “Never Reach 4th Down” goal that was being awarded incorrectly.Fixed an issue in Scouting where Free Agent scouts were already assigned to a region.Fixed a rare crash issue when re-entering the staff screen after simulating to the next season.Fixed a rare issue where an infinite load would trigger after playing a Franchise game.Fixed an issue where Coaches were shown as being hired by multiple teams in the Staff Moves screen.Tuning to AI play-calling in The Yard to make CPU-controlled teams more aggressive on offense.Fixed an issue in The Yard where the AI-controlled QB would constantly get sacked whenever there was a Spy Pass Rusher on defense. Tuning to motion animations to avoid odd-looking strafe movement when getting set.Tuning to catch-knockouts to reduce late knockouts/drops on contact.Fixed an issue preventing play-art from appearing when the Omaha X-Factor was active.Fixed an issue causing the defensive line to spread out when calling Nickel 3-3-5 Wide Cover 2.Tuning to AI Clock Management when in Overtime to prevent CPU-controlled teams from letting the clock run out and use their timeouts more strategically.Tuning to AI Play-Calling to make CPU-controlled teams less predictable on 4th down and in the 4th quarter when trailing.Fixed an issue preventing the ball locator from appearing when the M-Factor ‘Prediction Problems’ was active.Tuning to increase non-engaged pass rush moves by AI pass rushers on All-Madden and All-Pro difficulty levels.Removed user-controlled block-and-release routes for Tight Ends block-and-release routes will now be released via a varied timer.Prevented pump-fakes during RPO Alert/Bubble Screen handoffs, which was allowing a QB scramble exploit.Fixed an issue allowing user-controlled defenders to get an unnatural speed burst at the snap while holding a combination of buttons.You’ll now see the Tight End on the Delay Fade pass set, fake the block, and then release into the route after a short duration of time. DEV NOTE : You will still be able to hot route your Tight End to a Delay Fade but you will no longer have control over when the Tight End releases.Removed the user-controlled ability to release the Tight End on the Delay Fade hot route.Added logic to teammate avoidance to help Defensive Backs avoid running into each other for extended periods of time, taking themselves out of the play.Fixed an issue allowing defenders to obstruct receivers from running their routes after getting beat on a route cut, leaving the receiver unable to effectively avoid.Fixed an issue causing the Deep Mid Safety to align incorrectly vs.Fixed an issue causing the slot CB to align on the wrong side of the field in Nickel Normal Cover 3 with the Auto-Flip setting toggled ON.deep routes while transitioning to a match zone assignment Fixed an issue causing Cover 4 defenders to sometimes not run to the catch point vs.Fixed an issue causing coverage assignments to sometimes flip when the offense would audible to a deep pass and snap quickly.Added logic to improve Cloud Zone defenders inside the Red Zone, giving more awareness of the boundaries.Fixed an issue with Outside Deep Quarter CB’s using match coverage with a receiver on the opposite side of the field.Fixed an issue causing Cover 3 to fail in covering a hot-route streak from the slot out on the play Gun Bunch Verticals. Fixed an issue causing cornerbacks playing Outside Deep Third while aligned in the Press to turn incorrectly after bailing deep, allowing deep routes to get behind them.Fixed an issue in Cover 3 with the Outside Deep Third Corner leaving fade routes wide open to instead cover a corner route.Fixed a color issue with sleeves on Gen 5.
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